
College of Engineering Unit:
The Terrain Generation Car Simulation is a physics based simulation powered by the
Bevy game engine, which can be used to explore and examine custom imported 3D
environments. Expanding upon a base car simulation with pre-programmed
environments, the team was able to create a more modular piece of software, allowing
for the use of custom environments. Through the use of photogrammetry tools to
convert two-dimensional images to three-dimensional models, the Terrain Generation
Car Simulation can display these 3D models as an environment for the car to explore.
As an advancement from the base physics system, our simulation utilizes mesh-based
raycasting systems, allowing for more sophisticated interactions. To facilitate user
interaction, relevant simulation statistics are displayed in a convenient and intuitive
interface display. Through numerous additions, the car simulation’s features have
become expanded, allowing users a more detailed examination of environments.