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College of Engineering Unit: 
Electrical Engineering and Computer Science
Project Team Member(s): 
Alexander Rhoads
Cameron Crutcher
Robert Jacobson
Levi James
Project ID: 
CS.056
Project Description: 

 The Terrain Generation Car Simulation is a physics based simulation powered by the
   Bevy game engine, which can be used to explore and examine custom imported 3D
   environments. Expanding upon a base car simulation with pre-programmed
   environments, the team was able to create a more modular piece of software, allowing
   for the use of custom environments. Through the use of photogrammetry tools to
   convert two-dimensional images to three-dimensional models, the Terrain Generation
   Car Simulation can display these 3D models as an environment for the car to explore.
   As an advancement from the base physics system, our simulation utilizes mesh-based
   raycasting systems, allowing for more sophisticated interactions. To facilitate user
   interaction, relevant simulation statistics are displayed in a convenient and intuitive
   interface display. Through numerous additions, the car simulation’s features have
   become expanded, allowing users a more detailed examination of environments.

Project Communication Piece(s): 
Opportunities: 
This team is open to networking
This team is open to collaboration opportunities
This team is open to employment offers
Team Captain/Coordinator Email Address: